INTEGRATION OF ARTIFICIAL INTELLIGENCE-BASED INTERACTIVE LEARNING MEDIA IN ELEMENTARY SCHOOL TEACHER TRAINING IN MAKASSAR
Keywords:
Sports Education, Traditional Games, Tug of War, Hopscotch, Creativity, Sportsmanship, Elementary, SchoolAbstract
This study aimed to develop and evaluate a Sports Education learning model based on traditional games of Tug of War and Hopscotch to improve creativity and sportsmanship among elementary school students. The study employed Research and Development (R&D) methodology adapted from Borg and Gall's model, consisting of preliminary research, needs assessment, product development, expert validation, field testing, revision, and dissemination. Participants included physical education experts, curriculum specialists, elementary school teachers, and students from selected elementary schools. Data were collected through observations, questionnaires, interviews, creativity assessments, and sportsmanship evaluation instruments. Quantitative data were analyzed using descriptive statistics, N-Gain analysis, and paired sample t-tests, while qualitative data were analyzed through thematic interpretation. Results indicated that the developed model was highly valid (92.7%), practical (90.4%), and effective in enhancing student creativity and sportsmanship. Creativity scores improved significantly from pretest (67.83) to posttest (88.75), while sportsmanship scores increased from 70.21 to 91.34. The findings demonstrate that integrating traditional games into Sports Education creates meaningful learning experiences that simultaneously foster physical competence, creative thinking, cultural awareness, and positive character development. The model provides an innovative and culturally relevant alternative for elementary physical education.
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